Thursday, December 26, 2019

William Faulkner s A Rose For Emily - 1557 Words

In the short story, â€Å"A Rose for Emily,† by William Faulkner there are several changes between the point of view of the narrator. The identity and reliability of the narrator is unascertainable and creates more questions than it answers. The narrator is present for all of the scenes that take place in the story, but does not play a role in the events, and speaks for the town as a whole. The reader is introduced to Miss Emily Grierson by an onlooker, someone who is not Miss Emily, but a part of the town that rejects her. The narrator changes point of view as his opinion of Emily change. The character of the narrator is better understood by examining the tone of the lines spoken by this â€Å"we† person, who changes his/her mind about Miss Emily at certain points in the narration. The first-person point of view is revealed by the use of the word â€Å"our† in the first sentence of the story: â€Å"When Miss Emily died, our whole town went to her funeral†¦ † (Miller) This is also a clue that confirms that the narrator is indeed part of the town. Although it is never directly explained, it appears as though the narrator is an older member of the town. This is demonstrated in statements like â€Å"the next generation, with its more modern ideas;† because the narrator does not say â€Å"with our more modern ideas,† he makes it clear that he is not one of the younger members of the community. The use of an older member of the community as a narrator allows Faulkner to employ flashbacks to explain MissShow MoreRelatedWilliam Faulkner s A Rose For Emily951 Words   |  4 Pagesliterary Response to â€Å"A Rose for Emily† â€Å"A Rose for Emily† by William Faulkner was published in 1930. This short story is set in an old southern town. I believe that this and several other combinations of events are what made the main character Miss Emily go insane. Miss Emily was an old school southern woman trapped in a modernizing society. She tried desperately to keep to her old ways, but the changes that happened around her were inevitable. This made me feel like something was going to goRead MoreWilliam Faulkner s A Rose For Emily1316 Words   |  6 Pagesminuscule detail in the writing. In order to fully enjoy William Faulkner’s â€Å"A Rose for Emily† readers must do the latter. Faulkner is a witty writer; some symbols are less obvious than others in his writing. To fully appreciate and obtain full meaning of the text readers must pay attention to his symbols and how they contribute to the greater theme. William Faulkner uses symbolization in â€Å"A Rose for Emily† to develop a theme of personal struggle. Emily faces many personal struggles: her relationship withRead MoreWilliam Faulkner s A Rose For Emily1181 Words   |  5 Pages Is William Faulkner s A Rose for Emily iconic American literature? Faulkner uses setting, theme and plot to show the ways â€Å"A Rose for Emily† is an iconic American literature. Faulkner saw the Forum magazine with his short story he wrote, â€Å"A Rose for Emily† and found out that was his first national publication. The Mississippi Writers Page says, â€Å"The man himself never stood taller than five feet, six inches tall, but in the realm of American literature, William Faulkner is a giant† (MWP). Read MoreWilliam Faulkner s A Rose For Emily1528 Words   |  7 Pagespoint of view is A Rose for Emily told? Why? In William Faulkner s short story A Rose for Emily the reader is given the account of an old woman who is rejected by society. The reader is acquainted with Miss Emily Grierson by a spectator, somebody who is not Miss Emily, but rather part of the town that rejects her. The storyteller has a somewhat omniscient perspective, knowing more than the normal town s individual, however not all that matters there is to think about Miss Emily. The storytellerRead MoreWilliam Faulkner s A Rose For Emily1801 Words   |  8 Pages William Faulkner is known for his many short stories, however, many has wondered what has influenced him in writing these stories. Like his well known, most famous short story â€Å"A Rose for Emily†, which has always been compared to â€Å"Barn Burning†, one of Faulkner’s other short story. It only make sense to compare them two together because these two stories has may similarities , whether it may be in setting , characters or style they favor each other . Nevertheless they also have many differencesRead MoreWilliam Faulkner s A Rose For Emily957 Words   |  4 PagesBereavement While a â€Å"Rose for Emily† by William Faulkner and â€Å"A Good Man is Hard to Find† by Flannery O’Connor share the common themes of unexpected death and the old south, the murders found in each story are vastly different. Both stories tell of strong female protagonists who don’t cope well with change and both foreshadow death right from the beginning, but the murderers themselves come from completely different worlds. Emily Grierson of â€Å"A Rose for Emily and the grandmother in â€Å"ARead MoreWilliam Faulkner s A Rose For Emily879 Words   |  4 Pagesare both similar due to how these emotions cause a human to act irrationally. The lone woman in A Rose for Emily and the cashier, Sammy, in A P both portrayed a greater sense of hate which overcame their love. We as humans, capable of powerful emotion typically act too quickly to even understand the consequences of our actions. One prime example is portrayed in William Faulkner’s A Rose for Emily, Emily loved Homer tremendously, however he did not feel the same way †he liked men, and it was knownRead MoreWilliam Faulkner s A Rose For Emily1682 Words   |  7 PagesLyons Professor Amy Green Writing about Literature COM1102 Oct. 06, 2015 William Faulkner s A Rose for Emily is a short story that has also been adapted into a short film; both have been largely debated. Faulkner’s lack of a normal chronology and situation-triggered memories generates a story that has many understandings among its readers, but surprises everyone at the end. When asked about the title of his story, Faulkner said, [The title] was an allegorical title; the meaning was, here was aRead MoreWilliam Faulkner s A Rose For Emily854 Words   |  4 Pages Literary Response to â€Å"A Rose for Emily† â€Å"A Rose for Emily† by William Faulkner was published in 1930. This short story is set in an old southern town. I believe that this and several other combinations of events are what made the main character Miss Emily go insane. Miss Emily was a old school southern woman trapped in a modernizing society. She tried desperately to try and keep to her old ways, but the changes were inevitable. This made me feel like something was going to go wrong very early inRead MoreWilliam Faulkner s A Rose For Emily1810 Words   |  8 Pages William Faulkner is one amazing writing ,who is known for his many short stories .However, many has wondered what has influenced him in writing these stories . Like his well known, most famous short story â€Å"A Rose for Emily†, which has always been compared to â€Å"Barn Burning†, one of Faulkner’s other short story. It only make sense to compare them two together because these two stories has may similarities , whether it may be in setting , characters or style they favor each other . Nevertheless

Wednesday, December 18, 2019

Video Gameplay Of Video Games - 1617 Words

Video Gaming has played a major factor for video gamers worldwide, this brings the expertise of video game developers to develop the next generation of video games. Video gamers(?) in Japan and the United States share the enjoyment in playing video games. What is the history behind video games? What are the prices of video games in Japanese? What are the prices of video games in the United States? How are American and Japanese video games are different? There are similarities and differences in both cultures in video games. The history behind video games all started with theis console, invented was a rectangular brown cube with two attached controllers, and its name was â€Å"Brown Box†. Ralph H. Baer was the inventor of this console, which it was released in 1967. He made it to where it can be connected to any ordinary television set. They were six games for this console including: Ping-Pong, tennis, handball, volleyball, chase games and a light-gun game. In 1975, Atari ma rketed the PONG arcade machine. In the same year Magnavox released Odyssey 100 and 200. Nintendo released its first console in Japan in 1977. In the 1980’s video games became very popular. Many people became bored of the PONG like games and wanted something new. They made games such as Pac-man (1980), Mario Bros (1983), The Legend of Zelda (1986), Final Fantasy (1987), Golden Axe (1988), etc. The video game industry soon shifted to making cartridge video games instead of built in games (this is a directShow MoreRelatedVideo Gameplay Of The Games Consoles2188 Words   |  9 Pagesthis essay is Games Consoles; this particular industry was chosen because I have a personal interest and knowledge of the market, which I believe, will help me towards analysing it. The Games consoles industry includes both static and portable consoles, static consoles being devices which are played through a television as opposed to portable devices which can be played on phones and tablets. Accordi ng to (Mintel 2014) there is currently a big three who dominate the static games consoles - XboxRead MoreGameplay Video Game Platforms For The Future1156 Words   |  5 PagesFormatting Video Game Platforms for the Future Video games have hugely impacted world culture since the late 1970’s. Video game companies like Atari and Midway helped lead this digital revolution by introducing arcade games such as Pong, Pac-Man, and Asteroids. Though Atari and Midway receive the most recognition for beginning this videogame revolution, none of this would have been possible if not for Japanese companies like Namco and Taito, who created the software for such games. Because of companiesRead MoreThe visual style of video game can very on a huge scale. Each game will have a different style1800 Words   |  8 PagesThe visual style of video game can very on a huge scale. Each game will have a different style including terrain, architecture objects. These combined will make each game unique. Video games have featured terrain since the earliest 3D games were made. Terrain is the entire landscape of the game this can include Hills, Plains Mountains. These would all be created to match the visual style of the game. E.g. if you were creating terrain for Skyrim it would be set in the past so the building wouldRead MoreHow Video Games Draw Us In and Hold Us Spellbound2382 Words   |  10 Pagesâ€Å"A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.† ― Jane McGonigal, Reality Is Broken: Why Games Make Us Better and How They Can Change the Worldâ€Æ' ...But our princess is in another castle! - toad, Super Mario The implementation of player motivation within games has been experimented with since the dawn of games to produce the perfect formulaRead MorePlayer Modes Of Video Games1502 Words   |  7 PagesPlayer Modes in Video Games Player mode selection is not an option in every game, but there are specific player modes designed in all game genres to best serve every kind of gamer. Video games have become more popular in the past couple of decades, providing the uprising of advertisement and stores which cater to the hobby. Developers compete to pump out quantity and quality. Consequently, games have evolved beyond graphics alone. Now games come packed with achievements, leaderboards, side questsRead MoreArtificial Intelligence and Video Games Essay1622 Words   |  7 Pagestold that we can create these brains and apply them to many other video game antagonists, like the ghosts from Pac Man or even the opposing team in Madden? These â€Å"artificial brains† are a product of a technology called artificial intelligence (AI). AI in video games can be applied to nearly anything, such as a boss as big as a city to a bird soaring in the sky. They are used to create a sense of realism in what that item in the game would actually do in real life. AI uses many sets of complex algorithmsRead MoreNegative Effects Of Video Games1324 Words   |  6 PagesProblem of video game popularity causing a decrease in student achievement With todays rising generations being raised in a more technologically advanced world than ever before, video games are taking over more of our childrens lives. Many parents are left to worry and wonder about how these time syncs are affecting these future generations. With todays young generation of kids ages from thirteen and up averaging a staggering eight and a half hours of gameplay a week. Compared to the prosperousRead MoreVideo Games: Good or Bad? Essay1006 Words   |  5 PagesVideo Games: Good or Bad? The battle of researchers, depicting whether video games are beneficial or detrimental to children seems to be a new but ongoing argument. With advances in technology and the overwhelming effect of video game entertainment, whether on a computer, video game system, or hand-held device, it is increasingly difficult for parents to monitor their children while occupying their time playing these games. There is more negative research versus positive especially since theRead MoreReaching the Next Level: The Rise of Video Game Popularity688 Words   |  3 Pages The video game industry has grown into a colossus of today’s business world over the past forty-three years. Constantly adapting to the changing market, in order to make a profit off of a popular form of entertainment, the video game industry is continually expanding. But, two very important questions, about the industry, exist: Why has the industry become so popular, and where will that popularity lead? By the trend that the industry has shown video game popularity is due in part to the industry’sRead MoreSynopsis Of Storytelling Games 1720 Words   |  7 PagesThesis: Storytelling in games gives the gamers the opportunity to be involved in the game, experience the characters, stimulate feelings like fear and excitement and let the player know they make situations happen and the choices they make affect the outcome as well as motivate them to continue on. Background: After reading parts of The Storytelling Animal, it was clear that storytelling is in everything. As an avid videogame player it was evident that many of the games that people play, like Battlefield

Tuesday, December 10, 2019

British civilization Essay Example For Students

British civilization Essay It is always a mystery about how the universe began, whetherif and when it will end. Astronomers construct hypotheses calledcosmological models that try to find the answer. There are twotypes of models: Big Bang and Steady State. However, throughmany observational evidences, the Big Bang theory can bestexplain the creation of the universe. The Big Bang model postulates that about 15 to 20 billionyears ago, the universe violently exploded into being, in anevent called the Big Bang. Before the Big Bang, all of thematter and radiation of our present universe were packed togetherin the primeval fireballan extremely hot dense state from whichthe universe rapidly expanded.1 The Big Bang was the start oftime and space. The matter and radiation of that early stagerapidly expanded and cooled. Several million years later, itcondensed into galaxies. The universe has continued to expand,and the galaxies have continued moving away from each other eversince. Today the universe is still expanding, as astronomersThe Steady State model says that the universe does notevolve or change in time. There was no beginning in the past,nor will there be change in the future. This model assumes theperfect cosmological principle. This principle says that theuniverse is the same everywhere on the large scale, at alltimes.2 It maintains the same ave rage density of matter forever. There are observational evidences found that can prove theBig Bang model is more reasonable than the Steady State model. First, the redshifts of distant galaxies. Redshift is a Dopplereffect which states that if a galaxy is moving away, the spectralline of that galaxy observed will have a shift to the red end. The faster the galaxy moves, the more shift it has. If thegalaxy is moving closer, the spectral line will show a blueshift. If the galaxy is not moving, there is no shift at all. However, as astronomers observed, the more distance a galaxy islocated from Earth, the more redshift it shows on the spectrum. This means the further a galaxy is, the faster it moves. Therefore, the universe is expanding, and the Big Bang modelseems more reasonable than the Steady State model. The second observational evidence is the radiation producedby the Big Bang. The Big Bang model predicts that the universeshould still be filled with a small remnant of radiation leftover from the original violent explosion of the primeval fireballin the past. The primeval fireball would have sent strongshortwave radiation in all directions into space. In time, thatradiation would spread out, cool, and fill the expanding universeuniformly. By now it would strike Earth as microwave radiation. In 1965 physicists Arno Penzias and Robert Wilson detectedmicrowave radiation coming equally from all directions in thesky, day and night, all year.3 And so it appears thatastronomers have detected the fireball radiation that wasproduced by the Big Bang. This casts serious doubt on the SteadyState model. The Steady State could not explain the existence ofthis radiation, so the model cannot best explain the beginning ofSince the Big Bang model is the better model, the existenceand the future of the universe can also be explained. Around 15to 20 billion years ago, time began. The points that were tobecome the universe exploded in the primeval fireball called theBig Bang. The exact nature of this explosion may never be known. However, recent theoretical breakthroughs, based on theprinciples of quantum theory, have suggested that space, and thematter within it, masks an infinitesimal realm of utter chaos,where events happen randomly, in a state called quantumBefore the universe began, this chaos was all there was. Atsome time, a portion of this randomness happened to form abubble, with a temperature in excess of 10 to the power of 34degrees Kelvin. Being that hot, naturally it expanded. For anextremely brief and short period, billionths of billionths of asecond, it inflated. At the end of the period of inflation, theuniverse may have a diameter of a few centimetres. Thetemperature had cooled enough for particles of matter andantimatter to form, and they instantly destroy each ot her,producing fire and a thin haze of matter-apparently becauseslightly more matter than antimatter was formed.5 The fireball,and the smoke of its burning, was the universe at an age ofThe temperature of the expanding fireball dropped rapidly,cooling to a few billion degrees

Monday, December 2, 2019

Using Method of Continuous Variations to Determine Mole Ratio of Reactants free essay sample

The purpose of this lab was to find the molar ratio of NaClO and an unknown substance labeled solution â€Å"B†. Using the method of continuous variation the ratio of the two solutions were changed but kept equal to 50 mL. The reaction was an exothermic oxidation-reduction and the temperature change was measured to determine which ratio of NaClO to solution â€Å"B† was optimal. The ratio with the highest temperature change was 40mL of NaClO to 10 mL of solution â€Å"B†. Once simplified, this means the ratio is 4:1. Now that the mole ratio was determined it can be used in stoichiometry conversions. Introduction: In order to determine the mole ratio of the two reactants, NaClO and Solution B, the method of continuous variations was used. Method of continuous variations involves changing the ratios of the two reactants to find the optimal ratio at which the temperature is found to be the highest. The change of temperature was measured since the heat is directly proportional to the amount of reaction and all the reactions are exothermic. We will write a custom essay sample on Using Method of Continuous Variations to Determine Mole Ratio of Reactants or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page Each measurement had a different mole ratio of reactants and the total volume of the solutions was kept constant for all of the trials. Stoichiometry is the mole ratio for the reactants in the balanced chemical equation and also forms the most product. The optimal ratio is the stoichiometric ratio and creates the most heat and has maximum temperature change since it consumes the greatest amount of reactants. All the reactions were oxidation-reduction reactions with sodium hypochlorite as the oxidizing agent. Once the maximum temperature of the final solutions with three measurements on each side of the greatest temperature difference was found, the data was plotted onto a graph and the intersection of the lines of best fit showed the stoichiometric mole ratio of the reactants. Procedures: Firstly, 175 mL of NaClO and the unknown solution â€Å"B† were measured, placed into separate beakers, and made sure they both had the same temperature. Then, in order to find a trend using the method of continuous variations, different ratios of NaClO and solution â€Å"B† that added up 50 mL were combined in a Styrofoam cup. The two substances were mixed with a thermometer to measure and calculate the change in temperature. The cup was then rinsed out and dried for another trial. The process of mixing different ratios of NaClO and the unknown solution was repeated until there were three data points on both sides of the highest temperature taken. Data Calculations Data Calculations (Continued): Change in Temperature From 5mL NaClO: 45mL Solution B Ratio Max. Temp. Solution Mixture28. 0 oC Initial Temp. 24. 1 oC Change in Temperature 3. 9 oC Analysis Conclusions: Using the method of continuous variations the mole ratio between NaClO and solution â€Å"B† was found to be 4:1. This conclusion was made because the highest recorded temperature, which was 48. 5  °C, came from trial 6, which was a ratio of 40 mL of NaClO to 10 mL of solution â€Å"B†. This means 4:1 is the optimum ratio. There were no problems or errors during the lab that were noticed or that affected the data. Further tests would include more trials to see if the ratio determined was correct. References: